123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509 |
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using UnityEditor;
- using UnityEditorInternal;
- using UnityEngine;
- namespace XNodeEditor {
- /// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
- public static class NodeEditorGUILayout {
- private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>();
- private static int reorderableListIndex = -1;
- /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
- public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
- PropertyField(property, (GUIContent) null, includeChildren, options);
- }
- /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
- public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
- if (property == null) throw new NullReferenceException();
- XNode.Node node = property.serializedObject.targetObject as XNode.Node;
- XNode.NodePort port = node.GetPort(property.name);
- PropertyField(property, label, port, includeChildren);
- }
- /// <summary> Make a field for a serialized property. Manual node port override. </summary>
- public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
- PropertyField(property, null, port, includeChildren, options);
- }
- /// <summary> Make a field for a serialized property. Manual node port override. </summary>
- public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
- if (property == null) throw new NullReferenceException();
- // If property is not a port, display a regular property field
- if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- else {
- Rect rect = new Rect();
- List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
- // If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input) {
- // Get data from [Input] attribute
- XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
- XNode.Node.InputAttribute inputAttribute;
- bool dynamicPortList = false;
- if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
- dynamicPortList = inputAttribute.dynamicPortList;
- showBacking = inputAttribute.backingValue;
- }
- bool usePropertyAttributes = dynamicPortList ||
- showBacking == XNode.Node.ShowBackingValue.Never ||
- (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
- float spacePadding = 0;
- foreach (var attr in propertyAttributes) {
- if (attr is SpaceAttribute) {
- if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
- else spacePadding += (attr as SpaceAttribute).height;
- } else if (attr is HeaderAttribute) {
- if (usePropertyAttributes) {
- //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
- Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
- position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
- position = EditorGUI.IndentedRect(position);
- GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
- } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
- }
- }
- if (dynamicPortList) {
- Type type = GetType(property);
- XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
- DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
- return;
- }
- switch (showBacking) {
- case XNode.Node.ShowBackingValue.Unconnected:
- // Display a label if port is connected
- if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
- // Display an editable property field if port is not connected
- else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- case XNode.Node.ShowBackingValue.Never:
- // Display a label
- EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
- break;
- case XNode.Node.ShowBackingValue.Always:
- // Display an editable property field
- EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- }
- rect = GUILayoutUtility.GetLastRect();
- rect.position = rect.position - new Vector2(16, -spacePadding);
- // If property is an output, display a text label and put a port handle on the right side
- } else if (port.direction == XNode.NodePort.IO.Output) {
- // Get data from [Output] attribute
- XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
- XNode.Node.OutputAttribute outputAttribute;
- bool dynamicPortList = false;
- if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
- dynamicPortList = outputAttribute.dynamicPortList;
- showBacking = outputAttribute.backingValue;
- }
- bool usePropertyAttributes = dynamicPortList ||
- showBacking == XNode.Node.ShowBackingValue.Never ||
- (showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
- float spacePadding = 0;
- foreach (var attr in propertyAttributes) {
- if (attr is SpaceAttribute) {
- if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
- else spacePadding += (attr as SpaceAttribute).height;
- } else if (attr is HeaderAttribute) {
- if (usePropertyAttributes) {
- //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
- Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
- position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
- position = EditorGUI.IndentedRect(position);
- GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
- } else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
- }
- }
- if (dynamicPortList) {
- Type type = GetType(property);
- XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
- DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
- return;
- }
- switch (showBacking) {
- case XNode.Node.ShowBackingValue.Unconnected:
- // Display a label if port is connected
- if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
- // Display an editable property field if port is not connected
- else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- case XNode.Node.ShowBackingValue.Never:
- // Display a label
- EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
- break;
- case XNode.Node.ShowBackingValue.Always:
- // Display an editable property field
- EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
- break;
- }
- rect = GUILayoutUtility.GetLastRect();
- rect.position = rect.position + new Vector2(rect.width, spacePadding);
- }
- rect.size = new Vector2(16, 16);
- NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
- Color backgroundColor = editor.GetTint();
- Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
- DrawPortHandle(rect, backgroundColor, col);
- // Register the handle position
- Vector2 portPos = rect.center;
- NodeEditor.portPositions[port] = portPos;
- }
- }
- private static System.Type GetType(SerializedProperty property) {
- System.Type parentType = property.serializedObject.targetObject.GetType();
- System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
- return fi.FieldType;
- }
- /// <summary> Make a simple port field. </summary>
- public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
- PortField(null, port, options);
- }
- /// <summary> Make a simple port field. </summary>
- public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
- if (port == null) return;
- if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
- Vector2 position = Vector3.zero;
- GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
- // If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input) {
- // Display a label
- EditorGUILayout.LabelField(content, options);
- Rect rect = GUILayoutUtility.GetLastRect();
- position = rect.position - new Vector2(16, 0);
- }
- // If property is an output, display a text label and put a port handle on the right side
- else if (port.direction == XNode.NodePort.IO.Output) {
- // Display a label
- EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
- Rect rect = GUILayoutUtility.GetLastRect();
- position = rect.position + new Vector2(rect.width, 0);
- }
- PortField(position, port);
- }
- /// <summary> Make a simple port field. </summary>
- public static void PortField(Vector2 position, XNode.NodePort port) {
- if (port == null) return;
- Rect rect = new Rect(position, new Vector2(16, 16));
- NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
- Color backgroundColor = editor.GetTint();
- Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
- DrawPortHandle(rect, backgroundColor, col);
- // Register the handle position
- Vector2 portPos = rect.center;
- NodeEditor.portPositions[port] = portPos;
- }
- /// <summary> Add a port field to previous layout element. </summary>
- public static void AddPortField(XNode.NodePort port) {
- if (port == null) return;
- Rect rect = new Rect();
- // If property is an input, display a regular property field and put a port handle on the left side
- if (port.direction == XNode.NodePort.IO.Input) {
- rect = GUILayoutUtility.GetLastRect();
- rect.position = rect.position - new Vector2(16, 0);
- // If property is an output, display a text label and put a port handle on the right side
- } else if (port.direction == XNode.NodePort.IO.Output) {
- rect = GUILayoutUtility.GetLastRect();
- rect.position = rect.position + new Vector2(rect.width, 0);
- }
- rect.size = new Vector2(16, 16);
- NodeEditor editor = NodeEditor.GetEditor(port.node, NodeEditorWindow.current);
- Color backgroundColor = editor.GetTint();
- Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
- DrawPortHandle(rect, backgroundColor, col);
- // Register the handle position
- Vector2 portPos = rect.center;
- NodeEditor.portPositions[port] = portPos;
- }
- /// <summary> Draws an input and an output port on the same line </summary>
- public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
- GUILayout.BeginHorizontal();
- NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
- NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
- GUILayout.EndHorizontal();
- }
- public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
- Color col = GUI.color;
- GUI.color = backgroundColor;
- GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
- GUI.color = typeColor;
- GUI.DrawTexture(rect, NodeEditorResources.dot);
- GUI.color = col;
- }
- #region Obsolete
- [Obsolete("Use IsDynamicPortListPort instead")]
- public static bool IsInstancePortListPort(XNode.NodePort port) {
- return IsDynamicPortListPort(port);
- }
- [Obsolete("Use DynamicPortList instead")]
- public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
- DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
- }
- #endregion
- /// <summary> Is this port part of a DynamicPortList? </summary>
- public static bool IsDynamicPortListPort(XNode.NodePort port) {
- string[] parts = port.fieldName.Split(' ');
- if (parts.Length != 2) return false;
- Dictionary<string, ReorderableList> cache;
- if (reorderableListCache.TryGetValue(port.node, out cache)) {
- ReorderableList list;
- if (cache.TryGetValue(parts[0], out list)) return true;
- }
- return false;
- }
- /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
- /// <param name="fieldName">Supply a list for editable values</param>
- /// <param name="type">Value type of added dynamic ports</param>
- /// <param name="serializedObject">The serializedObject of the node</param>
- /// <param name="connectionType">Connection type of added dynamic ports</param>
- /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
- public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
- XNode.Node node = serializedObject.targetObject as XNode.Node;
- var indexedPorts = node.DynamicPorts.Select(x => {
- string[] split = x.fieldName.Split(' ');
- if (split != null && split.Length == 2 && split[0] == fieldName) {
- int i = -1;
- if (int.TryParse(split[1], out i)) {
- return new { index = i, port = x };
- }
- }
- return new { index = -1, port = (XNode.NodePort) null };
- }).Where(x => x.port != null);
- List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
- ReorderableList list = null;
- Dictionary<string, ReorderableList> rlc;
- if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
- if (!rlc.TryGetValue(fieldName, out list)) list = null;
- }
- // If a ReorderableList isn't cached for this array, do so.
- if (list == null) {
- SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
- list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
- if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
- else reorderableListCache.Add(serializedObject.targetObject, new Dictionary<string, ReorderableList>() { { fieldName, list } });
- }
- list.list = dynamicPorts;
- list.DoLayoutList();
- }
- private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
- bool hasArrayData = arrayData != null && arrayData.isArray;
- XNode.Node node = serializedObject.targetObject as XNode.Node;
- ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
- string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
- list.drawElementCallback =
- (Rect rect, int index, bool isActive, bool isFocused) => {
- XNode.NodePort port = node.GetPort(fieldName + " " + index);
- if (hasArrayData) {
- if (arrayData.arraySize <= index) {
- EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
- return;
- }
- SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
- EditorGUI.PropertyField(rect, itemData, true);
- } else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
- if (port != null) {
- Vector2 pos = rect.position + (port.IsOutput?new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
- NodeEditorGUILayout.PortField(pos, port);
- }
- };
- list.elementHeightCallback =
- (int index) => {
- if (hasArrayData) {
- if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
- SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
- return EditorGUI.GetPropertyHeight(itemData);
- } else return EditorGUIUtility.singleLineHeight;
- };
- list.drawHeaderCallback =
- (Rect rect) => {
- EditorGUI.LabelField(rect, label);
- };
- list.onSelectCallback =
- (ReorderableList rl) => {
- reorderableListIndex = rl.index;
- };
- list.onReorderCallback =
- (ReorderableList rl) => {
- // Move up
- if (rl.index > reorderableListIndex) {
- for (int i = reorderableListIndex; i < rl.index; ++i) {
- XNode.NodePort port = node.GetPort(fieldName + " " + i);
- XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
- port.SwapConnections(nextPort);
- // Swap cached positions to mitigate twitching
- Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
- NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort];
- NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
- }
- }
- // Move down
- else {
- for (int i = reorderableListIndex; i > rl.index; --i) {
- XNode.NodePort port = node.GetPort(fieldName + " " + i);
- XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
- port.SwapConnections(nextPort);
- // Swap cached positions to mitigate twitching
- Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
- NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort];
- NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
- }
- }
- // Apply changes
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
- // Move array data if there is any
- if (hasArrayData) {
- arrayData.MoveArrayElement(reorderableListIndex, rl.index);
- }
- // Apply changes
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
- NodeEditorWindow.current.Repaint();
- EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
- };
- list.onAddCallback =
- (ReorderableList rl) => {
- // Add dynamic port postfixed with an index number
- string newName = fieldName + " 0";
- int i = 0;
- while (node.HasPort(newName)) newName = fieldName + " " + (++i);
- if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
- else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
- serializedObject.Update();
- EditorUtility.SetDirty(node);
- if (hasArrayData) {
- arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
- }
- serializedObject.ApplyModifiedProperties();
- };
- list.onRemoveCallback =
- (ReorderableList rl) => {
- var indexedPorts = node.DynamicPorts.Select(x => {
- string[] split = x.fieldName.Split(' ');
- if (split != null && split.Length == 2 && split[0] == fieldName) {
- int i = -1;
- if (int.TryParse(split[1], out i)) {
- return new { index = i, port = x };
- }
- }
- return new { index = -1, port = (XNode.NodePort) null };
- }).Where(x => x.port != null);
- dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
- int index = rl.index;
- if (dynamicPorts[index] == null) {
- Debug.LogWarning("No port found at index " + index + " - Skipped");
- } else if (dynamicPorts.Count <= index) {
- Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
- } else {
- // Clear the removed ports connections
- dynamicPorts[index].ClearConnections();
- // Move following connections one step up to replace the missing connection
- for (int k = index + 1; k < dynamicPorts.Count(); k++) {
- for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
- XNode.NodePort other = dynamicPorts[k].GetConnection(j);
- dynamicPorts[k].Disconnect(other);
- dynamicPorts[k - 1].Connect(other);
- }
- }
- // Remove the last dynamic port, to avoid messing up the indexing
- node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
- serializedObject.Update();
- EditorUtility.SetDirty(node);
- }
- if (hasArrayData) {
- if (arrayData.arraySize <= index) {
- Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
- Debug.Log(rl.list[0]);
- return;
- }
- arrayData.DeleteArrayElementAtIndex(index);
- // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
- if (dynamicPorts.Count <= arrayData.arraySize) {
- while (dynamicPorts.Count <= arrayData.arraySize) {
- arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
- }
- UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
- }
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
- }
- };
- if (hasArrayData) {
- int dynamicPortCount = dynamicPorts.Count;
- while (dynamicPortCount < arrayData.arraySize) {
- // Add dynamic port postfixed with an index number
- string newName = arrayData.name + " 0";
- int i = 0;
- while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
- if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
- else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
- EditorUtility.SetDirty(node);
- dynamicPortCount++;
- }
- while (arrayData.arraySize < dynamicPortCount) {
- arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
- }
- serializedObject.ApplyModifiedProperties();
- serializedObject.Update();
- }
- if (onCreation != null) onCreation(list);
- return list;
- }
- }
- }
|