StaticGlobal.cs 1.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class StaticGlobal
  5. {
  6. /// <summary>
  7. /// 当前平台类型
  8. /// </summary>
  9. public static PlatformType SG_PlatformType { get; set; }
  10. #region 考核模式
  11. /// <summary>
  12. /// 是否开启图标高亮
  13. /// </summary>
  14. public static bool GD_IsHighlightedImag { get; set; }
  15. /// <summary>
  16. /// 操作提示按钮是否可以点击
  17. /// </summary>
  18. public static bool GD_IsClickOpHintBtn { get; set; }
  19. /// <summary>
  20. /// 是否开启提示
  21. /// </summary>
  22. public static bool GD_IsOpenTip { get; set; }
  23. /// <summary>
  24. /// 是否可以继续操作
  25. /// </summary>
  26. public static bool GD_IsContinueOperate { get; set; }
  27. /// <summary>
  28. /// 动画是否播放完成
  29. /// </summary>
  30. public static bool GD_IsAnimaPlayComplete { get; set; }
  31. /// <summary>
  32. /// 是否退出引导
  33. /// </summary>
  34. public static bool GD_IsExitGuide { get; set; }
  35. #region 步骤流程控制
  36. /// <summary>
  37. /// 是否控制键盘
  38. /// </summary>
  39. public static bool GD_IsControllKeyCode { get; set; }
  40. /// <summary>
  41. /// 是否控制鼠标右键
  42. /// </summary>
  43. public static bool GD_IsControllRightMouse { get; set; }
  44. /// <summary>
  45. /// 是否控制鼠标中键 - 用于前后滚动
  46. /// </summary>
  47. public static bool GD_IsControllCenterMouseRoll { get; set; }
  48. /// <summary>
  49. /// 是否控制鼠标中键 - 用于按住移动
  50. /// </summary>
  51. public static bool GD_IsControllCenterMouseMove { get; set; }
  52. #endregion
  53. #endregion
  54. #region 练习模式
  55. /// <summary>
  56. /// 是否强制结束效果
  57. /// </summary>
  58. public static bool GD_IsMandatoryEndEffect { get; set; }
  59. /// <summary>
  60. /// 是否开启重定向
  61. /// </summary>
  62. public static bool GD_IsOpenRedirect { get; set; }
  63. #endregion
  64. }