using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:2176149d-1718-4298-812b-fe27ddcf3d51 public partial class ToolDisplayForm { public const string Name = "ToolDisplayForm"; [SerializeField] public UnityEngine.UI.Image ToolDisplayList; [SerializeField] public UnityEngine.UI.Image ToolConent; [SerializeField] public ToolItemElement ToolItemElement; [SerializeField] public UnityEngine.UI.Image Conent; [SerializeField] public UnityEngine.UI.Image Mask; [SerializeField] public UnityEngine.UI.Image Bottom; [SerializeField] public UnityEngine.UI.Image BottomBg; private ToolDisplayFormData mPrivateData = null; protected override void ClearUIComponents() { ToolDisplayList = null; ToolConent = null; ToolItemElement = null; Conent = null; Mask = null; Bottom = null; BottomBg = null; mData = null; } public ToolDisplayFormData Data { get { return mData; } } ToolDisplayFormData mData { get { return mPrivateData ?? (mPrivateData = new ToolDisplayFormData()); } set { mUIData = value; mPrivateData = value; } } } }