using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:b3eee92e-239c-4b8e-94dc-26dcc1581091 public partial class PC_SettingPanel { public const string Name = "PC_SettingPanel"; [SerializeField] public UnityEngine.UI.Text keySpeedValue; [SerializeField] public UnityEngine.UI.Slider keySpeedSlider; [SerializeField] public UnityEngine.UI.Text mouseSpeedValue; [SerializeField] public UnityEngine.UI.Slider mouseSpeedSlider; [SerializeField] public UnityEngine.UI.Dropdown LanguageDropdown; [SerializeField] public UnityEngine.UI.Button ResetBtrn; [SerializeField] public UnityEngine.UI.Button ConfirmBtn; [SerializeField] public UnityEngine.UI.Button CancelBtn; private PC_SettingPanelData mPrivateData = null; protected override void ClearUIComponents() { keySpeedValue = null; keySpeedSlider = null; mouseSpeedValue = null; mouseSpeedSlider = null; LanguageDropdown = null; ResetBtrn = null; ConfirmBtn = null; CancelBtn = null; mData = null; } public PC_SettingPanelData Data { get { return mData; } } PC_SettingPanelData mData { get { return mPrivateData ?? (mPrivateData = new PC_SettingPanelData()); } set { mUIData = value; mPrivateData = value; } } } }