using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:7eace54a-3b3b-44a4-9634-f047adfc09a9 public partial class PranticePromptPanel { public const string Name = "PranticePromptPanel"; [SerializeField] public UnityEngine.UI.Button ReselectionBtn; [SerializeField] public UnityEngine.UI.Button OpenPrompt; private PranticePromptPanelData mPrivateData = null; protected override void ClearUIComponents() { ReselectionBtn = null; OpenPrompt = null; mData = null; } public PranticePromptPanelData Data { get { return mData; } } PranticePromptPanelData mData { get { return mPrivateData ?? (mPrivateData = new PranticePromptPanelData()); } set { mUIData = value; mPrivateData = value; } } } }