using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:2f9114df-b498-44bd-bee5-395bbf8ba45a public partial class PC_PranticeResultPanel { public const string Name = "PC_PranticeResultPanel"; [SerializeField] public UnityEngine.UI.Text UseTime; [SerializeField] public UnityEngine.UI.Text Score; [SerializeField] public PranticeResultItem Item; [SerializeField] public UnityEngine.RectTransform Content; [SerializeField] public UnityEngine.UI.Button ConfirmBtn; private PC_PranticeResultPanelData mPrivateData = null; protected override void ClearUIComponents() { UseTime = null; Score = null; Item = null; Content = null; ConfirmBtn = null; mData = null; } public PC_PranticeResultPanelData Data { get { return mData; } } PC_PranticeResultPanelData mData { get { return mPrivateData ?? (mPrivateData = new PC_PranticeResultPanelData()); } set { mUIData = value; mPrivateData = value; } } } }