/****************************************************************************
* 2024.6 LXD
****************************************************************************/
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using QFramework;
namespace QFramework
{
public partial class ChanllResultItem : UIElement
{
public void InitData(int index,LevelItem leveItem)
{
if (index % 2 == 0) Bg.gameObject.SetActive(false);
else Bg.gameObject.SetActive(true);
StepID.text = index.ToString();
StepDesctript.text = leveItem.leveName;
if (leveItem.finish) ScoreSituation.text = "´³¹Ø³É¹¦";
else ScoreSituation.text = "´³¹ØÊ§°Ü";
}
}
}