/**************************************************************************** * 2024.5 LXD ****************************************************************************/ using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class TreeSecondItem : UIComponent { /// /// 选中状态 /// public Sprite m_SelectSprite; /// /// 正常状态 /// public Sprite m_NormalSprite; private string NO_BREAKING_SPACE = "\u00A0"; public void InitData(int index) { contentText.text = index.ToString(); ClickButton tmpClickBtn = transform.GetComponentInChildren(); tmpClickBtn.onLeftClick.AddListener(OnClickBtnClick); } private void OnClickBtnClick() { } protected override void OnBeforeDestroy() { } /// /// 选中 /// public void SetSelectState() { selectIcon.sprite = m_SelectSprite; } /// /// 取消选中 /// public void SetUnSelectState() { selectIcon.sprite = m_NormalSprite; } } }