using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ChivaXR.Op;
using QFramework;
using UnityEngine.UI;
using VRTK;
public class ExamResultPanel : MonoBehaviour
{
public RenfenceHand hand = RenfenceHand.LeftHand;
private GameObject scoreItemPrefab;
private Transform scoreContent;
public Text scoreText;
///
/// 用时
///
public Text m_TakeTime;
public Button m_ExitExamBtn;
public ScrollRect scrollRect;
public void Awake()
{
scoreItemPrefab = transform.Find("ResultScroll/Viewport/ScoreItem").gameObject;
scoreContent = transform.Find("ResultScroll/Viewport/Content");
scoreText = transform.Find("TitleScoreTitle/TitleScore").GetComponent();
m_TakeTime = transform.Find("TitleScoreTitle/Time").GetComponent();
m_ExitExamBtn = transform.Find("ExitExamBtn").GetComponent