using System.Collections; using System.Collections.Generic; using UnityEngine; using ChivaXR.Op; using QFramework; using UnityEngine.UI; using VRTK; public class ExamResultPanel : MonoBehaviour { public RenfenceHand hand = RenfenceHand.LeftHand; private GameObject scoreItemPrefab; private Transform scoreContent; public Text scoreText; /// /// 用时 /// public Text m_TakeTime; public Button m_ExitExamBtn; public ScrollRect scrollRect; public void Awake() { scoreItemPrefab = transform.Find("ResultScroll/Viewport/ScoreItem").gameObject; scoreContent = transform.Find("ResultScroll/Viewport/Content"); scoreText = transform.Find("TitleScoreTitle/TitleScore").GetComponent(); m_TakeTime = transform.Find("TitleScoreTitle/Time").GetComponent(); m_ExitExamBtn = transform.Find("ExitExamBtn").GetComponent