using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using I2.Loc;
public class LocalizationConfig
{
public static bool localization = false;
///
/// 初始化文本多语言
///
///
///
public static void InitTextLocalization(Text text,string Term)
{
text.gameObject.GetOrAddComponent().SetTerm(Term);
}
}