using UnityEngine; using System; namespace I2.Loc { [Serializable] public class EventCallback { public MonoBehaviour Target; public string MethodName = string.Empty; public void Execute( UnityEngine.Object Sender = null ) { if (HasCallback() && Application.isPlaying) Target.gameObject.SendMessage(MethodName, Sender, SendMessageOptions.DontRequireReceiver); } public bool HasCallback() { return Target != null && !string.IsNullOrEmpty (MethodName); } } }