using System.Collections; using System.Collections.Generic; using UnityEngine; using ChivaXR; [RequireComponent(typeof(ProcessBase))] public class ProcessEvent_CameraMove : MonoBehaviour { public Transform moveTarget; private ProcessBase processBase; // Start is called before the first frame update void Awake() { processBase = this.GetComponent(); processBase.Process_EnterEvent += ProcessEnter; } public void ProcessEnter(ProcessBase process) { CameraLerpMoveController.Instance.SetCameraMoveTarget(moveTarget); } }