using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace ChivaXR
{
///
/// 场景标记-容器
///
public class MarkContainer : MonoBehaviour
{
public List markContainer = new List();
public bool RegisterMark(Mark mark)
{
if (markContainer.Where(s => s.markName.Equals(mark.markName)).Count() > 0)
{
return false;
}
else
{
markContainer.Add(mark);
return true;
}
}
public bool RemoveMark(Mark mark)
{
if(markContainer.Contains(mark))
{
markContainer.Remove(mark);
return true;
}
return false;
}
}
}