using ChivaXR.VR; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ChivaXR.VR { [RequireComponent(typeof(IVR_Interactable))] public class CVR_TriggerObjBase : MonoBehaviour { private IVR_Interactable interactable; private void Awake() { interactable = this.GetComponent(); interactable.CVR_InteractableObjectUsed += Interactable_CVR_InteractableObjectUsed; } private void Interactable_CVR_InteractableObjectUsed(object sender, CVR_InteractableObjectEventArgs e) { } } }