using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class MeshPoint { /// /// 坐标点 /// public Vector3 position; /// /// 控制点 与坐标点形成切线 /// public Vector3 normail; //相对路线的相对距离 public float currentDistance; public MeshPoint(Vector3 position, Vector3 normail,float currentDistance) { this.position = position; this.normail = normail; this.currentDistance = currentDistance; } public void SetCurrentDistance(float distance) { this.currentDistance = distance; } }