using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ChivaXR;
using System;
using Sirenix.OdinInspector;
///
/// 动画驱动器--- UnityAnimation
///
public class AniDriver_UnityAnimation : AnimationDriverBase
{
public Animation animation;
[ValueDropdown("GetAllAnimationNames")]
public string aniName;
public float speed = 1;
public override void FinishedState()
{
AnimationToolkit.SetAnimationNormalizedToPose(animation, aniName, 1);
}
public override void InitState()
{
AnimationToolkit.SetAnimationNormalizedToPose(animation, aniName, 0);
}
public override void StartPlay(Action finishedCallBack = null)
{
AnimationToolkit.SetAnimationNormalizedToPlay(animation, aniName, 0, speed, finishedCallBack);
}
private IEnumerable GetAllAnimationNames()
{
List item = new List();
if (animation != null)
{
foreach (AnimationState state in animation)
{
item.Add(new ValueDropdownItem(state.name, state.name));
}
}
return item;
}
}