using System.Collections; using System.Collections.Generic; using UnityEngine; using ChivaXR; using System; using Sirenix.OdinInspector; public class AniDriver_CloseHandChe : AnimationDriverBase { public override void InitState() { } public override void FinishedState() { } public override void StartPlay(Action finishedCallBack = null) { HangDiaoController.instance.SetTarget(null); HangDiaoController.instance.hangDiaoRuningState = HangDiaoController.HangDiaoRunningState.收起吊钩; finishedCallBack?.Invoke(); } }