using QFramework; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 教学模式操作控制器 /// public class TeachOperationController : MonoSingleton { [SerializeField] private GameObject m_VRPlayer; // Start is called before the first frame update void Awake() { Init(); } private void Init() { ControlCameraStatus(false); } /// /// 控制相机状态 /// /// public void ControlCameraStatus(bool _isShow) { m_VRPlayer.SetActive(_isShow); } }