using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; /// /// 打包任务 /// [Serializable] public sealed class BuildTask { /// /// 名称 /// public string ProductName; /// /// 目标平台 /// public BuildTarget BuildTarget; [HideInInspector] /// /// 打包路径 /// public string BuildPath; /// /// 打包场景 /// public List SceneAssets = new List(0); }