using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
///
/// 打包任务
///
[Serializable]
public sealed class BuildTask
{
///
/// 名称
///
public string ProductName;
///
/// 目标平台
///
public BuildTarget BuildTarget;
[HideInInspector]
///
/// 打包路径
///
public string BuildPath;
///
/// 打包场景
///
public List SceneAssets = new List(0);
}