using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
///
/// 打包配置表
///
[CreateAssetMenu(fileName = "New Build Profile", menuName = "Build Profile")]
public sealed class BuildProfile : ScriptableObject
{
///
/// 打包任务列表
///
public List BuildTasks = new List(0);
///
/// 打包路径
///
public string BuildPath;
}