using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; /// /// 打包配置表 /// [CreateAssetMenu(fileName = "New Build Profile", menuName = "Build Profile")] public sealed class BuildProfile : ScriptableObject { /// /// 打包任务列表 /// public List BuildTasks = new List(0); /// /// 打包路径 /// public string BuildPath; }