using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:5d4bcbfd-b040-4554-a1e3-7924e59e5972 public partial class MattersNeedingAttentionFrom { public const string Name = "MattersNeedingAttentionFrom"; [SerializeField] public UnityEngine.UI.Text TitleText; [SerializeField] public UnityEngine.UI.Button VoiceBtn; [SerializeField] public UnityEngine.Video.VideoPlayer VideoBg; [SerializeField] public UnityEngine.RectTransform PictureBg ; [SerializeField] public UnityEngine.UI.Image PictrueImage; [SerializeField] public UnityEngine.UI.Text MattersNeedingAttentionText; [SerializeField] public UnityEngine.UI.Button ConfirmBtn; private MattersNeedingAttentionFromData mPrivateData = null; protected override void ClearUIComponents() { TitleText = null; VoiceBtn = null; VideoBg = null; PictureBg = null; PictrueImage = null; MattersNeedingAttentionText = null; ConfirmBtn = null; mData = null; } public MattersNeedingAttentionFromData Data { get { return mData; } } MattersNeedingAttentionFromData mData { get { return mPrivateData ?? (mPrivateData = new MattersNeedingAttentionFromData()); } set { mUIData = value; mPrivateData = value; } } } }