using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:c79533e3-9363-4291-96ff-cfc8546f4334 public partial class LogSystemForm { public const string Name = "LogSystemForm"; [SerializeField] public UnityEngine.UI.ScrollRect ScrollView; [SerializeField] public LogItem LogItem; [SerializeField] public UnityEngine.RectTransform Content; private LogSystemFormData mPrivateData = null; protected override void ClearUIComponents() { ScrollView = null; LogItem = null; Content = null; mData = null; } public LogSystemFormData Data { get { return mData; } } LogSystemFormData mData { get { return mPrivateData ?? (mPrivateData = new LogSystemFormData()); } set { mUIData = value; mPrivateData = value; } } } }