/**************************************************************************** * 2024.5 LXD ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class UITreeNode02 { [SerializeField] public UnityEngine.UI.Image Positon; [SerializeField] public UnityEngine.UI.Image selectIcon; [SerializeField] public UnityEngine.UI.Toggle selectToggle; [SerializeField] public UnityEngine.UI.Image ExpandImg; [SerializeField] public UnityEngine.UI.Image RecoverImg; [SerializeField] public UnityEngine.UI.Text contentText; [SerializeField] public QFramework.Empty4Raycast clickButton; public void Clear() { Positon = null; selectIcon = null; selectToggle = null; ExpandImg = null; RecoverImg = null; contentText = null; clickButton = null; } public override string ComponentName { get { return "UITreeNode02";} } } }