using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:76735c7a-bf08-4eff-aec0-e9c1fe269820 public partial class PC_TitlePanel { public const string Name = "PC_TitlePanel"; [SerializeField] public UnityEngine.UI.Button MinBtn; [SerializeField] public UnityEngine.UI.Button CloseBtn; [SerializeField] public UnityEngine.UI.Button TrainBtn; private PC_TitlePanelData mPrivateData = null; protected override void ClearUIComponents() { MinBtn = null; CloseBtn = null; TrainBtn = null; mData = null; } public PC_TitlePanelData Data { get { return mData; } } PC_TitlePanelData mData { get { return mPrivateData ?? (mPrivateData = new PC_TitlePanelData()); } set { mUIData = value; mPrivateData = value; } } } }