using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:648c7946-0be0-4a6f-bc2b-6a94fc5b20fb public partial class PC_NonTrainingPanel { public const string Name = "PC_NonTrainingPanel"; [SerializeField] public UnityEngine.UI.Button CloseBtn; private PC_NonTrainingPanelData mPrivateData = null; protected override void ClearUIComponents() { CloseBtn = null; mData = null; } public PC_NonTrainingPanelData Data { get { return mData; } } PC_NonTrainingPanelData mData { get { return mPrivateData ?? (mPrivateData = new PC_NonTrainingPanelData()); } set { mUIData = value; mPrivateData = value; } } } }