using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:e7b3cf9b-167f-41c6-894a-b4bba6470517 public partial class LoginPanel { public const string Name = "LoginPanel"; [SerializeField] public UnityEngine.UI.Button MinBtn; [SerializeField] public UnityEngine.UI.Button CloseBtn; [SerializeField] public UnityEngine.UI.InputField Input_Name; [SerializeField] public UnityEngine.UI.InputField Input_Password; [SerializeField] public UnityEngine.UI.Toggle Toggle_Rember; [SerializeField] public UnityEngine.UI.Button LoginBtn; [SerializeField] public UnityEngine.UI.Text PromptTxt; private LoginPanelData mPrivateData = null; protected override void ClearUIComponents() { MinBtn = null; CloseBtn = null; Input_Name = null; Input_Password = null; Toggle_Rember = null; LoginBtn = null; PromptTxt = null; mData = null; } public LoginPanelData Data { get { return mData; } } LoginPanelData mData { get { return mPrivateData ?? (mPrivateData = new LoginPanelData()); } set { mUIData = value; mPrivateData = value; } } } }