using System.Collections; using System.Collections.Generic; using UnityEngine; using ChivaXR; public class RuningJumpProcess_Example : MonoBehaviour { // Update is called once per frame void Update() { if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.LeftArrow)) { ProcessManagement.Instance.PreProcessState(); ProcessManagement.Instance.ActiveCurrentProcess(); } if ((Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) && Input.GetKeyDown(KeyCode.RightArrow)) { ProcessManagement.Instance.NextProcessState(); ProcessManagement.Instance.ActiveCurrentProcess(); } } }