using System.Collections; using System.Collections.Generic; using UnityEngine; using ChivaXR.Op; public class OpToggle_Material : OperationData_ToggleMode { public MeshRenderer targetMeshRenderer; public Material[] matList; public override void SetToggleDataValue() { targetMeshRenderer.material = matList[ToggleIndex]; } public void SwithToggleIndex() { if (ToggleIndex + 1 >= toggleGroup.Count) { ToggleIndex = 0; } else { ToggleIndex++; } } public void SetToggleValue(int index) { ToggleIndex = index; } }