using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; namespace ChivaXR { /// /// 场景标记-容器 /// public class MarkContainer : MonoBehaviour { public List markContainer = new List(); public bool RegisterMark(Mark mark) { if (markContainer.Where(s => s.markName.Equals(mark.markName)).Count() > 0) { return false; } else { markContainer.Add(mark); return true; } } public bool RemoveMark(Mark mark) { if(markContainer.Contains(mark)) { markContainer.Remove(mark); return true; } return false; } } }