namespace ChivaXR.VR
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK.GrabAttachMechanics;
public class CVR_InteractableVRTK_ChildOfController : CVR_InteractableVRTK
{
private VRTK_ChildOfControllerGrabAttach childGrabAttach;
private Rigidbody rigidbody_Interactable;
protected override void Awake()
{
InitInteractable();
base.Awake();
}
///
/// 初始化交互功能属性
///
private void InitInteractable()
{
rigidbody_Interactable = this.GetComponent() == null
? this.gameObject.AddComponent()
: this.GetComponent();
childGrabAttach = this.GetComponent() == null
? this.gameObject.AddComponent()
: this.GetComponent();
this.isUsable = true;
this.useOnlyIfGrabbed = true;
this.isGrabbable = true;
this.holdButtonToGrab = false;
this.holdButtonToUse = true;
if (this.grabAttachMechanicScript == null)
{
this.grabAttachMechanicScript = childGrabAttach;
childGrabAttach.precisionGrab = true;
}
rigidbody_Interactable.isKinematic = true;
rigidbody_Interactable.useGravity = false;
}
}
}