namespace ChivaXR.VR { using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 线性映射 /// public class CVR_LinnerMapping : MonoBehaviour { private float value; public float Value { get { return value; } set { if (this.value != value) { this.value = value; OnValueChanged?.Invoke(this.value); } } } public Action OnValueChanged; } }