using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class OperationImageState : MonoBehaviour
{
///
/// 需要改变的对象
///
[SerializeField]
private Image m_ChangeObject;
///
/// 初始图片效果
///
[SerializeField]
private Sprite m_OriginImageEffect;
///
/// 目标图片效果
///
[SerializeField]
private Sprite m_TargetImageEffect;
///
/// 初始效果
///
public void InitEffect()
{
m_ChangeObject.sprite = m_OriginImageEffect;
}
///
/// 点击效果
///
public void ClickEffect()
{
m_ChangeObject.sprite = m_TargetImageEffect;
}
}