using System.Collections; using System.Collections.Generic; using UnityEngine; public partial class TreeNodeInfo { /// /// ID /// public int m_Id; /// /// 节点名称 /// public string m_NodeName; /// /// 节点父类名称 /// public string m_NodeParentName; /// /// 所属层级 /// public int m_NodeLayer; /// /// 设备唯一编码 /// public int m_EquipmentUniqueID; /// /// 组类型 /// public string m_GroupName; }