using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 教学模式操作控制器
///
public class TeachOperationController : MonoSingleton
{
[SerializeField]
private GameObject m_VRPlayer;
// Start is called before the first frame update
void Awake()
{
Init();
}
private void Init()
{
ControlCameraStatus(false);
}
///
/// 控制相机状态
///
///
public void ControlCameraStatus(bool _isShow)
{
m_VRPlayer.SetActive(_isShow);
}
}