using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EPOOutline { [ExecuteAlways] public class OnPreRenderEventTransferer : MonoBehaviour { private Camera attachedCamera; public Action OnPreRenderEvent; private void Awake() { attachedCamera = GetComponent(); } private void OnPreRender() { if (OnPreRenderEvent != null) OnPreRenderEvent(attachedCamera); } } }