using System; using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { // Generate Id:da86f8b0-91b2-45b7-9a68-5832349bd4d9 public partial class LoadProgressPanel { public const string Name = "LoadProgressPanel"; [SerializeField] public TMPro.TextMeshProUGUI Title; [SerializeField] public UnityEngine.UI.Slider LoadSlider; private LoadProgressPanelData mPrivateData = null; protected override void ClearUIComponents() { Title = null; LoadSlider = null; mData = null; } public LoadProgressPanelData Data { get { return mData; } } LoadProgressPanelData mData { get { return mPrivateData ?? (mPrivateData = new LoadProgressPanelData()); } set { mUIData = value; mPrivateData = value; } } } }