using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 相机漫游是否穿碰撞器判断
///
public class CameraRestraint : MonoBehaviour
{
private static RaycastHit _hit;
///
/// 球形射线检测相机是否即将穿过碰撞器
///
///
///
///
public static bool CheckThePos(Transform camera,Vector3 pos)
{
if (Physics.SphereCast(camera.position,0.5f,(pos-camera.position).normalized,out _hit ,0.3f))
{
if (_hit.transform.CompareTag("DontCross")) return true;
else return false;
}
return true;
}
}