using QFramework; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using I2.Loc; public class LocalizationConfig { public static bool localization = false; /// /// 初始化文本多语言 /// /// /// public static void InitTextLocalization(Text text,string Term) { text.gameObject.GetOrAddComponent().SetTerm(Term); } }