namespace ChivaXR.VR
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 线性映射
///
public class CVR_LinnerMapping : MonoBehaviour
{
private float value;
public float Value
{
get { return value; }
set
{
if (this.value != value)
{
this.value = value;
OnValueChanged?.Invoke(this.value);
}
}
}
public Action OnValueChanged;
}
}