using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ResultPanel : MonoBehaviour { [SerializeField] private PreheatPanel m_PreheatPanel; /// /// 露点数据 /// [SerializeField] private TMP_Text m_DewPointData; /// /// 湿度数据 /// [SerializeField] private TMP_Text m_HumidnessData; /// /// 温度数据 /// [SerializeField] private TMP_Text m_TemperatureData; /// /// 当前日期 /// [SerializeField] private TMP_Text m_CurrentDate; /// /// 当前时间 /// [SerializeField] private TMP_Text m_CurrentTime; // Start is called before the first frame update void Start() { InitData(); } private void InitData() { m_DewPointData.text = m_PreheatPanel.m_RecordDewPointData; m_HumidnessData.text = m_PreheatPanel.m_RecordHumidnessData; m_TemperatureData.text = m_PreheatPanel.m_RecordTemperatureData; DateTime dateTime = DateTime.Now; m_CurrentDate.text = dateTime.ToString("yyyy:MM:dd"); m_CurrentTime.text = dateTime.ToString("HH:mm:ss"); } }