using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class OperationImageState : MonoBehaviour { /// /// 需要改变的对象 /// [SerializeField] private Image m_ChangeObject; /// /// 初始图片效果 /// [SerializeField] private Sprite m_OriginImageEffect; /// /// 目标图片效果 /// [SerializeField] private Sprite m_TargetImageEffect; /// /// 初始效果 /// public void InitEffect() { m_ChangeObject.sprite = m_OriginImageEffect; } /// /// 点击效果 /// public void ClickEffect() { m_ChangeObject.sprite = m_TargetImageEffect; } }