using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PowerOffPanel : MonoBehaviour { /// /// 确定按钮 /// [SerializeField] private Button m_ConfirmBtn; /// /// 取消按钮 /// [SerializeField] private Button m_CancelBtn; [SerializeField] private GameObject m_GasPathPanel; public void OnBtnClickEvent(string _btnName) { switch (_btnName) { case "ConfirmBtn": OnConfirmBtnClick(); break; case "CancelBtn": OnCancelBtnClick(); break; } } /// /// 确认按钮 /// private void OnConfirmBtnClick() { m_GasPathPanel?.SetActive(true); this.gameObject.SetActive(false); } /// /// 取消按钮 /// private void OnCancelBtnClick() { this.gameObject.SetActive(false); } }