using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public partial class TreeNodeInfo
{
///
/// ID
///
public int m_Id;
///
/// 节点名称
///
public string m_NodeName;
///
/// 节点父类名称
///
public string m_NodeParentName;
///
/// 所属层级
///
public int m_NodeLayer;
///
/// 设备唯一编码
///
public int m_EquipmentUniqueID;
///
/// 组类型
///
public string m_GroupName;
}