using UnityEngine; using UniRx.Triggers; // Triggers Namepsace using System; namespace UniRx.Examples { public class Sample02_ObservableTriggers : MonoBehaviour { void Start() { // Get the plain object var cube = GameObject.CreatePrimitive(PrimitiveType.Cube); // Add ObservableXxxTrigger for handle MonoBehaviour's event as Observable cube.AddComponent() .UpdateAsObservable() .SampleFrame(30) .Subscribe(x => Debug.Log("cube"), () => Debug.Log("destroy")); // destroy after 3 second:) GameObject.Destroy(cube, 3f); } } }