/**************************************************************************** * 2024.7 LXD ****************************************************************************/ using System.Collections; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using QFramework; using I2.Loc; using DG.Tweening; using UniRx.Triggers; using UnityEngine.EventSystems; namespace QFramework { public partial class ToolItemPrefab : UIElement { public GameObject m_NormalState; public GameObject m_HighterState; public GameObject m_SelectState; public GameObject m_PromptState; public ToolConfigInfo m_ToolConfigInfo; private UnityEngine.Coroutine m_Coroutine; private BtnState m_CurrentBtnState; private void Start() { GetComponent