/**************************************************************************** * 2024.9 CHIVA ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class OperateStep { [SerializeField] public UnityEngine.UI.Image ScrollViewCtrlExpandTarget; [SerializeField] public UnityEngine.UI.Image ScrollViewCtrlUnExpandTarget; [SerializeField] public UnityEngine.UI.Image ScrollViewCtrl; [SerializeField] public UnityEngine.UI.Text Title_LowestLayer; [SerializeField] public UnityEngine.UI.Text Title_MiddleLayer; [SerializeField] public UnityEngine.UI.Text Title_TopLayer; [SerializeField] public UnityEngine.UI.ScrollRect ScrollView; [SerializeField] public UnityEngine.RectTransform Content; [SerializeField] public FistStepItem FistStepItem; [SerializeField] public SecondStepItem SecondStepItem; [SerializeField] public UnityEngine.UI.Button ExpandBtn; [SerializeField] public UnityEngine.UI.Image BottomImage; [SerializeField] public UnityEngine.UI.Button PlayBtn; [SerializeField] public UnityEngine.UI.Button PauseBtn; [SerializeField] public UnityEngine.UI.Button OperateLogBtn; [SerializeField] public DownBGButton BtnPrefab; [SerializeField] public DownBGButton HelpBtn; [SerializeField] public DownBGButton ToolLibraryBtn; [SerializeField] public DownBGButton AutoPlayBtn; [SerializeField] public DownBGButton EndExam; [SerializeField] public UnityEngine.UI.Image HeadPortraitBg; [SerializeField] public UnityEngine.UI.Text HeadPortraitText; [SerializeField] public UnityEngine.UI.Text UserName; [SerializeField] public UnityEngine.UI.Text ScheduleText; [SerializeField] public UnityEngine.UI.Image SubtitleBg; [SerializeField] public RollingByTime SubtitleMask; [SerializeField] public UnityEngine.UI.Text SubtitleText; public void Clear() { ScrollViewCtrlExpandTarget = null; ScrollViewCtrlUnExpandTarget = null; ScrollViewCtrl = null; Title_LowestLayer = null; Title_MiddleLayer = null; Title_TopLayer = null; ScrollView = null; Content = null; FistStepItem = null; SecondStepItem = null; ExpandBtn = null; BottomImage = null; PlayBtn = null; PauseBtn = null; OperateLogBtn = null; BtnPrefab = null; HelpBtn = null; ToolLibraryBtn = null; AutoPlayBtn = null; EndExam = null; HeadPortraitBg = null; HeadPortraitText = null; UserName = null; ScheduleText = null; SubtitleBg = null; SubtitleMask = null; SubtitleText = null; } public override string ComponentName { get { return "OperateStep";} } } }