/**************************************************************************** * 2024.8 LXD ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class LogItem { [SerializeField] public UnityEngine.UI.Text LogTitleText; [SerializeField] public UnityEngine.UI.Text UserNameTitle; [SerializeField] public UnityEngine.UI.Text UserNameText; [SerializeField] public UnityEngine.UI.Text LogTimeTile; [SerializeField] public UnityEngine.UI.Text LogTimeText; [SerializeField] public UnityEngine.UI.Button LogBtn; [SerializeField] public UnityEngine.UI.Text LogTypeText; public void Clear() { LogTitleText = null; UserNameTitle = null; UserNameText = null; LogTimeTile = null; LogTimeText = null; LogBtn = null; LogTypeText = null; } public override string ComponentName { get { return "LogItem";} } } }