/**************************************************************************** * 2024.6 LXD ****************************************************************************/ using UnityEngine; using UnityEngine.UI; using QFramework; namespace QFramework { public partial class LeveItem { [SerializeField] public UnityEngine.UI.Button ClickBtn; [SerializeField] public UnityEngine.UI.Image SelectStateIconBg; [SerializeField] public UnityEngine.UI.Image SelectStateIcon; [SerializeField] public UnityEngine.UI.Image SelectStateIcon1; [SerializeField] public UnityEngine.UI.Text IdText; [SerializeField] public UnityEngine.UI.Text LeveConentText; [SerializeField] public UnityEngine.UI.InputField TimeInputField; [SerializeField] public UnityEngine.UI.Text Placeholder; [SerializeField] public UnityEngine.UI.Text Text; [SerializeField] public UnityEngine.UI.Image TimeLogo; public void Clear() { ClickBtn = null; SelectStateIconBg = null; SelectStateIcon = null; SelectStateIcon1 = null; IdText = null; LeveConentText = null; TimeInputField = null; Placeholder = null; Text = null; TimeLogo = null; } public override string ComponentName { get { return "LeveItem";} } } }