using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class UserProxy : DataProxy
{
public UserInfo userInfo = new UserInfo();
public override void OnRegister()
{
userInfo.userName = "Chiva";
}
///
/// 用户登录
///
public StudentLoginResponse UserLogin(string account,string password)
{
StudentLoginResponse response = GrpcChannelContronller.Instance.client.StudentLogin(new StudentLoginRequest() {PhoneNumber = account,Password = password});
if (response != null && response.Result == true)
{
userInfo.userName = response.Name;
userInfo.phoneNumber = account;
}
return response;
}
public override void OnRemove()
{
}
}
public class UserInfo
{
///
/// 用户名
///
public string userName;
///
/// 账号
///
public string phoneNumber;
}