using System.Collections; using System.Collections.Generic; using UnityEngine; #pragma warning disable CS0649 namespace EPOOutline.Demo { public class CameraController : MonoBehaviour { [SerializeField] private Vector3 shift; [SerializeField] private float moveSpeed = 2.0f; [SerializeField] private Transform target; private void Update() { transform.position = Vector3.Lerp(transform.position, target.position + shift, Time.deltaTime * moveSpeed); } } }